1. Jig saw & Memory Jog 1
Preparatory efforts: The chart of a story must be stuck on a cardboard and the different pictures of the story must be cut individually. They should then be mixed.Pictures of many stories can be cut similarly. Game:Children should be divided into groups. Pictures of one story must be given to one group of children. Different groups can be given different stories. All groups will have to arrange the pictures in proper order and complete the story.
2. Jig saw & Memory Jog 2
Value Inculcated:Knowledge of various Gods and concentration. Materials Required: Big Pictures of Gods and Goddesses, cardboards, scissors, gum and a stop watch. Preparatory efforts: Big picture of various Gods/saints/ founders etc. must be collected or bought. They should be stuck on a cardboard. Then each picture must be cut into 5 to 6 pieces keeping all the corners intact. Game:The children should be divided into as many groups as possible. Each group must be given the pieces of one individual God/saint. They will have to join the pieces and make the correct picture.
3. “Jarur Karenge” – “Nahi Karenge”
Materials Required:Charts of good and bad behavior available from shops, cardboard for sticking, scissors, gum Preparatory Efforts:The charts must be stuck to cardboard papers and then cut and mixed. Game:The children should be made into 2 or 3 groups. Same number of cards must be distributed to every group. One child in the group will pick-up a card and show it. All together will say rhythmically either “Jarur karenge” or “Nahi Karenge” – 3 times each.
4. Find out your friend
Value Inculcated:Love for animals and birds. Materials Required:Cards with names of animals written on them. The animal names can be dog, cat, cow, crow, owl, elephant etc. Preparatory efforts: Each animal’s name must be written on three cards. Game: Each child must pick one chit. The children should see the chit and give it back. All children without talking or asking questions, should find all the respective group members and form the group.
5. Shadripus
Value Inculcated: Avoiding the 6 inner enemies Materials Required: 6 Boards with names or pictures of shadripus (Kama, Krodha, Lobha, Moha, Mada, Matsarya), 1 board with Liberation written on it, music to play, 6 small cards with the shadripus written for shuffling and picking, 1 small card with the word ‘Liberation’ on it. Preparatory Efforts:Boards with the names of the 6 enemies or pictures must be prepared.They must be hung on the walls at different corners of the room. Game: Guru plays the music from a tape recorder or an instrument. Children run around. When music stops, the children will have to stand by the side of any of the 6 boards. Then guru picks up one shadripu from a pack of 6 cards and declares that group to be out. That card and board also must be removed. In the last round, when only one ripu is left, the ‘liberation’ board and the small card can be added. So the child who stands near the board ‘Liberation’ has avoided all the six enemies. Rules/Award: The child standing near the board ‘Liberation’ has attained Liberation. So he is the winner.
6. Miming Gods/saints/leaders
Value Inculcated: Ability to understand talk and act Materials Required: Pictures of various saints, leaders and Gods Preparatory efforts: Pictures of different Gods, saints or leaders must be kept upside down on the table. Even names written on chits can be used. Game: The class can be divided into 2 groups. One child from one group must pick one picture. He has to imitate the God or say something about the God without saying the name. The other group has to identify. Extra Shots: The teacher can narrate some stories from a saint’s or a leader’s life. E.g Old woman throwing garbage on Prophet Mohammed.
7. Sai – Ram with palms
Value Inculcated: Mind, body Co-ordination Game: Played for elementary school children. Children raise both hands and the palms face the teacher if Sai is said and the palms face them if Ram is said. The teacher can call out fast as children become adept. Rules/Award: One who does it wrongly is out. Extra Shots: Children can be given turns to call out Sai and Ram and act as if they are the teacher.
8. Brahma, Vishnu, Maheswara with palms
Value Inculcated: Mind, Body Co-ordination Materials Required /Preparatory efforts: None Game: This is also played with palms. When Brahma is called, children raise the hands up with palms out; if Vishnu is called, both the hands are on the chest, and if Maheswara is called, they put the palms on their thighs. Rules/Award: One who does it wrongly is out. Extra Shots: The children can be given turns to call out here also. Names of Gods of various other religions (like Jesus, Allah, Buddha) can also be introduced while playing this game.
9. Ulta Bhajans
Value Inculcated: Mind, Body Co-ordination and alertness Materials Required / Preparatory efforts: None Game: The teacher sings the line “Hum To Sita Ram Kahenge”. The children sing in return “Hum To Radhe Shyam Kahenge”. While singing the teacher should do some action like clicking her fingers, or clapping her hands. The children should copy her actions but sing differently. If teacher sings “Hum To Sita, Sita Kahenge”, the children should say, with the same action of the teacher, “Hum To Radhe, Radhe Kahenge”. Also whenever the teacher says Rama, the children should say Shyama and vice versa. Everytime the teacher says Sita, the children should say Radha and vice- versa.v

Rules/Award: Fun and joy is the reward of the game

10. Playing A,B,C …
Value Inculcated: Fun and alertness Game: The children sit in a circle and one of them starts saying A. The next child says B and so on. If the name of the child begins with the same letter as the child gets to say (eg Priya gets P ) then the child is out of the game. The children keep on repeating the entire set of alphabets till all children but one remains. Rules/Award: The child who remains is the winner. Extra Shots: Each child can be asked to say the name of a God or a good value beginning with the letter with which they got out.
11. Sideways clapping
Value Inculcated: Mind, Body Co-ordination and Alertness Materials Required / Preparatory efforts: None Game: Here also children sit in a circle. Nobody speaks in this game. One child starts clapping. He can clap on his right side or on his left side. If he claps on his right side, his right side partner gets the chance. If he claps on the left side, his left side partner gets the next chance to clap. The second child has a choice to clap on the right or the left. The claps keep going right or left. Rules/Award: The one who claps out of turn or wrongly is out. Children should not speak while playing this game. The one who speaks is also out. The winner is the one who does not speak and claps correctly till the end.
12. 1,2,3,4… Sairam Game
Value Inculcated:  Mathematical skills, alertness Materials Required / Preparatory efforts: None

Game: Children sit in a circle and count 1,2,3,4; every time 5 or its multiples come they should say, “SaiRam”. They can count upto 50 or 100. Awards: The child who calls out wrongly is declared out.

Extra Shots: A variation is to say Sairam for 7, 17,27, 37 .. etc and for multiples of 7 also.

13. Bell Game

Value Inculcated: Mind, Body Co-ordination & Concentration

Materials Required: A small bell for Pooja.

Preparatory efforts: None

Game: A small bell is given to the child. The child has to walk with the bell from one end of the classroom to the other end without making the bell ring. So the child has to walk slowly with concentration. Each child can take turns to play this game.

14. “How Many?”

Value Inculcated:  Team spirit and Co-operation

Materials Required: Music to play or a whistle

Preparatory efforts: None

Game: Children keep running in a circle clapping their hands and asking “How many?” repeatedly between their claps. Music can be going on. When the music stops (or the whistle blows), the teacher says a number, eg. 3. Then children should form groups of 3. The number called out depends on the number of children playing. The children who cannot form a group are declared out.

Rules/Award: The game continues till only one child remains who will be the winner.

15. Partner

Value Inculcated: Team spirit and Co-operation

Materials Required: Music to Play

Preparatory efforts: None

Game: This is also like the musical chair game. Children here make two circles and keep running. There should be a few children (2 or 3) more in the outer circle. Music is played. Children in the inner circle run clockwise and the children in the outer circle run anti-clockwise. When the music stops, each child in the inner circle has to hold hands with a child in the outer circle. Some children are left out without partners. They go out of the game.

Rules/Award: Two more children from the inner circle should be moved to the outer circle and the game continues till all but two children remain who are the winners.

Extra Shots: Children have to understand that the only real partner/friend in life is God.

16. Complimentary cards

Value Inculcated: Team spirit and Co-operation

Materials Required: Sets of cards like 10 Gurus cards and 10 disciples cards (Either written or pictures)

Preparatory efforts: All the cards should be mixed and set on the floor face downwards in a matrix format.

Game: This card game is actually a matching game. Children sit around the cards. The first child has to open any two cards and if they are the proper match, (a Guru and his disciple like Drona and Arjuna, or Vashishta and Rama etc.) she gets the pair. If they are not she keeps them back on the same places. All the children see the cards when any child opens any card. They should remember which card is where to match correctly when their turn comes.

Rules/Award: The game continues till all the pairs are correctly removed by the children. The winner is the one who has got the maximum number of pairs.

Extra Shots: Card sets on famous mothers and sons, on Gods and their vehicles/weapons or any other value can be prepared and played.

17. “Call & Recall”

Value Inculcated: Memory Improvement

Materials Required: Miscellaneous articles (key, chalk, coin, eraser etc.) placed on a tray.

Preparatory efforts: 12 Articles are placed in a tray and shown to the children.

Game: The teacher shows every article and the children say what it is. The children are then asked to close their eyes for 1 minute. The tray is kept covered and the children, each, then have to say one article that they remember seeing. All the articles have to be remembered.

Extra Shots: The teacher displays 20 objects on a tray(eg. Inkpot, ruler, book, glass etc.) Children are asked to look at the objects carefully. The objects are removed one by one. About 5 or 6 things are removed. The children are asked to recollect which were the objects that were removed and also the order in which they were removed.

18. “See & Perceive”

Value Inculcated: Memory Improvement

Materials Required: Miscellaneous articles (needle, eraser, flower etc.) placed on a tray.

Preparatory efforts: In a plate various articles which reminds us of a particular value are placed.

Game: Let each participant view the items in the plate for a few minutes. After everyone in the room has had a glimpse, they have to write the name of the items found in the plate along with a value associated with each item.

  • 1. Needle – A stitch in time saves nine.
  • 2. Eraser – Erase all the bad memories and retain only the good memories
  • 3. Flower – Nature’s Beauty
19. Passing the box

Value Inculcated: Love towards parents

Materials Required: A picture of God, Music to Play.

Preparatory efforts: None

Game: Music is played. A picture is passed around in the class. When the music stops, the child who has the picture has to quickly tell the class of one good thing that his parents do for him. If he fails, he is out of the game. This game helps the children to remember the many things that parents do for them.

Extra Shots:

    Forfeits such as the following can be used:
  • 1. Tell a story,
  • 2. Sing a value based song.
  • 3. Make up and lead a silent sitting exercise
20. “Look inside the Magic Box”

Value Inculcated: Self-respect and Self-confidence

Materials Required:  A small box and a mirror.

Preparatory efforts: The mirror must be fixed inside the small box.

Game: The children should be made to sit in a circle and asked to pass the box around. The teacher then asks each child to carefully look inside the box at the very special person hiding in there. When all the children have seen themselves in the mirror in the box, the teacher explains the meaning of the game to the students, ie. Every child is unique and special.

Extra Shots:

Every one can do something very well. Therefore children should co-operate and not tease or fight.

  • Let the students sing the song:
  • “I am the way I am
  • I am very happy with that
  • I may be tall or I may be short
  • My body may be thin or fat
  • But it doesn’t matter at all
  • Because I am the way I am
  • And I am very happy with that”
21. Passing Love

Value Added: Seeing only the good in others

Materials Required: Small pillow or a soft item to denote love.

Preparatory efforts: None

How to Play : Children should sit in a circle. One of the children should be given an item which reminds God’s love. It may be a soft pillow or a cushion. He should touch the next person with that and tell him what he likes about that person. The second child in turn touches the third child and tells him what positive quality he likes about that person. This should go on till all the children in the room have got their chances.


    They can then sing a value song relating to love. (In chorus). Like
  • “Love all, serve all
  • Listen to the call of the Lord
  • Love all, serve all
  • This is the call of the Lord
  • If you love the Lord, then you must love all
  • If you serve the Lord, then you must serve all (Love all)”
22. Passing the “Parcel of Gratitude”

Value Inculcated: Gratitude towards parents

Materials Required: Small chits, a box.

Preparatory efforts: All the services done by parents to children are written on various chits and put in a box.

Game: A box with the chits of services done by parents to children is made and kept ready. The students should, in turns take the chits, read it and tell how they would express their gratitude to their parents for that service.

23. “Feel the Thrill but keep Still”

Value Inculcated:  Ability to still the body

Materials Required:  None

Preparatory efforts: The children must be divided into pairs.

Game: One child sits down and closes his/her eyes. The other child tries his level best to distract his partner. He can talk to him, walk around him but cannot touch him. If he does so, he is disqualified. The child who is sitting with his eyes closed must not move, smile or even open his eyes.

24. “Freeze”

Value Inculcated: Practicing body stillness to develop concentration of mind

Materials Required: Music for playing.

Preparatory efforts: None

Game: Music should be played and children should run around in circles. When the music stops they must all freeze and become like statues. Any one who moves is declared out. Body and mind are very much related. To keep the mind still, it is important that the body becomes still first.

Extra Shots: When the music stops the teacher tells them what kind of statue she wants them to be (Krishna, Jesus, Nataraj etc). Those children who do not act the part are declared out.

25. “Teacher Says”

Value Inculcated: Discrimination between right and wrong

Materials Required / Preparatory efforts:  None

Game: This game is played in the same way as the “Simon says’’ game. The teacher stands in front of the children and asks the children to perform an action. If she says, “Teacher says” followed by an action the children should do the action. If she does not mention teacher says, then the children should not do the action, eg Teacher says, “Help your friend” – Right value so children should imitate helping their friends. “Bite your nails” – Wrong value Here children should keep quiet. If they obey the teacher now, they are out. There are 2 important things to be noted here. For children, they should follow the orders of their teachers and elders and for teachers, they must watch their actions at all times for the children copy them.

Extra Shots: The children can also be made to clap two times if the teacher says a correct action and remain quiet if the teacher says a wrong action. The children who clap at the wrong time are declared out. The winner is the one who keeps clapping correctly.

26. “Pin, Win & Grin”

Value Inculcated:  To create awareness of basic human values

Materials Required: A chart showing 5 circles as shown below and a pencil

Preparatory efforts:  None

Game: In a cardboard sheet five circles must be drawn within each other as shown and they must be named after the five values. Each child must be blindfolded and asked to touch the circle with a pencil. Each circle carries some marks. If the child touches outside all the circles, no marks are awarded. Three chances are given for each child. The child with the highest score is the winner.

27. Peace – Agitate/ Hot-Cold Etc

Value Inculcated:  Fun & joy, awareness of human values

Materials Required: Chits with good values written on them

Preparatory efforts: None

Game: A positive value is written on a piece of paper and hidden somewhere in the room. One child is asked to go and search for the paper. If he goes towards the hidden paper or is anywhere near, the rest of the children should say peace. If he moves away from his destination, the children should say the word agitate or noise. The intention is to lead the child towards the positive value and let him pick it up.

28. “Leap Frog”

Value Inculcated: To lead the children towards good qualities

Materials Required: Cut outs of water lilies, lotuses and leaves

Preparatory efforts: Cut outs of water lilies, lotuses and leaves must be taken. Good values must be written on the flowers. Things to avoid are written on the leafy pads eg. anger, envy, jealousy, hatred, selfishness, resentment etc. Leaping frogs must be made out of folded paper

Game: Children must be given turns to play. Each child must try to manipulate the frogs to leap over the leaf pads and land on the flowers. If the frog lands on flowers, marks can be given but if the frog lands on leaf pads, no marks are given.

Extra Shots:  After giving 5 chances for each child, the child who gets the highest score is the winner.

29. “Right & Wrong”

Value Inculcated: Distinguish between right and wrong

Materials Required: Cards and two boxes, stopwatch or a clock.

Preparatory efforts: A few right and a few wrong actions are written on the small cards; (Eg Share your lunch, bite your nail etc). One box is decorated well and called the treasury, the other box is named junk box.

Game: The children are divided into two groups – Group A and Group B. When the whistle goes, two children from Group A are called and asked to separate the cards and put them in the right boxes. They have a time limit of 2 minutes. The boxes should be opened and checked to see how many they have put correctly. 1 mark can be given for every correct placement. After that the cards are again shuffled and the children from the second group are asked to sort and put.

Rules/Award: The group that gets the highest correct answers is declared as the winner

Extra Shots: The aim of this game is to help the children to distinguish between right and wrong qualities. This will improve their value consciousness.

30. “Who is That?”

Value Inculcated: Knowledge about great people

Materials Required: Pictures of great people in different fields. (eg. Mahatma Gandhi, Swami Vivekananda , Sunil Gavaskar etc.)

Preparatory efforts: None

Game: Some pictures of great men are shown to the children. The children have to identify them. As children like sports and music, we can show pictures of famous persons in these fields also and ask them to identify them.

31. “Colourful Values”

Value Inculcated: Knowledge of colours

Materials Required: Cards with colours and values written on them

Preparatory efforts: Value cards (some values written on cards) and different colour plain cards.Children should be taught about colours and then this game can be played in the next class. Children must be divided into 2 groups

Game: They should stand facing each other. Each child on one side is given a colour card and each one on the other side is given a value card. The value cards must be held high for everyone to see.The person representing a particular colour should go and hold hands with the person representing the corresponding value.

32. “DUMB Charade”

Value Inculcated: Silent action

Materials Required: Chits

Preparatory efforts: Names of various animal, birds or insects must be written on the chits.

Game: Children must be divided into 2 groups. One group should pick up one chit. Let that group enact that animal or a bird or a thing (bus, camera, kite, balloon etc) and let the other group guess it.

33. Mirror Game

Value Inculcated: To inculcate that all are one

Materials Required / Preparatory efforts: None

Game: For each child, a partner must be allotted and between them, they should decide who is ‘A’ and who is ‘B’.‘ A’ begins by going through a range of movements and ‘B’ imitates. They can then reverse their roles. ‘B’ will do some actions and ‘A’ has to copy. It is to be seen who can imitate others well.

34. “Value Train”

Value Inculcated: To spread peace and love

Materials Required: One pencil or a thin stick

Preparatory efforts: None

Game: One person is chosen as the engine. He/she has a pencil in hand. (Magic wand). He says a good value and touches any child with the wand. When he/she touches the other person, that person should say another good value. He/she then holds the waist of the engine.This goes on until all the children become carriages and form a train. They then form a circle and the last person touches the engine to form a value circle.

Extra Shot:

    They all sing a value song relating to peace.
  • “If we can work together in peace and harmony,
  • If we can work together, the I and you are we,
  • If we can work together in peace and harmony
  • Yes, if we can work together how happy we will be.”
35. “Namasmaran”

Value Inculcated: Knowledge about various Gods

Materials Required: None

Preparatory efforts: The class must be divided into 4 groups 1..Krishna 2. Jesus 3. Allah 4. Buddha

Game: One group starts chanting ‘Allah, Allah….’ And after some time the teacher signals another group.Then they immediately start saying ‘Jesus, Jesus…’ The Jesus group should immediately catch up and continue or else they are out.

36. “Word From Word”

Value Inculcated: Observation skills.

Materials Required: None

Preparatory efforts: The words are written on the board like the following:

  • 1. TOOTH — 3 Letters
  • 2. GLOAT — 3 Letters
  • 3. BOWL — 3 Letters
  • 4. SLICK — 4 Letters
  • 5. IMPORT — 4 Letters
  • 6. EXPLAIN — 5 Letters

Game: The children have to find out the words hidden in that word.

Ans: 1.Too or Hot, 2.Oat or Got, 3.Bow or owl, 4.Lick, 5.Port, 6.Plain

37. Switch

Divide the kids into two teams and take Team A into another room. Team A must switch various items of clothing or accessories with one another, then return to the game room. Team B must try to guess all the switches that have been made within a five-minute time period. Add up how many items Team B guessed correctly. Then let Team B have a turn to “switch” and let Team A guess the switches. The team with the most correct answers in the allotted time period wins a prize.

38. Feather Blow

Give each of the kids a feather. When you say, “GO!” the kids have to start blowing the feather in the air. Whoever can keep the feather in the air the longest (using only his/her breath) is the winner.This game can also be played in teams (the team to keep the feather in the air longest using only breath wins)

39. Sense sational

Test their powers of smell! Fill paper bags with a variety of items that have an aroma, such as coffee beans,toothpaste, orange peels, chocolate, and so on. Be sure the smells are familiar to the age group.Then pass the bags around and let the kids smell them without looking inside! Give prizes to whoever guessed them all correctly (or whoever guessed the most correctly).

40. Animammal Conference

Each person is given a cut-out piece of construction paper with the name of an animal (e.g. Kangaroo ) Then pairs are selected so that, for example, a Kangaroo and a giraffe are together. Each pair creates a name of their animammal (e.g. Giraffaroo) Pairs can then set out to try and guess the names of other animammals in the group.

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