Pictorial Mystery -te

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Pictorial Mystery

Objective:

This is a charade-inspired, word-guessing game designed to express the child’s artistic side wherein players must guess the word/phrase/idea, represented by the picture being drawn by another player

Related Values:
  • Imagination
  • Creativity
  • Curiosity
  • Spirit of enquiry
  • visualisation
Materials Required:
  • White board & pens
  • Paper & Pencils
  • List of words & slips
Preparatory work for the Guru:
  1. The guru prepares a list of subject-specific concepts. The list may include the following categories:
    1. Spirituality: Lord Krishna, Vishnu, Shiva, Subramanya, Ganesh, Buddha, Jesus, Zoroaster
    2. Personalities: Gandhiji, Chacha Nehru, Poet Bharatiyar, Vivekananda, Chatrapati Shivaji, Meerabai
    3. Values and sub-values: Joy, love, sharing, caring, unity, peace, justice, friendship, protection, energy, patriotism, focus, silence, cleanliness, sacrifice
    4. Sense perceptions: Sound, touch, taste, sight, smell
    5. Sai Quotes:
      • Hands that serve are holier than the lips that pray
      • Be heroes and not zeroes
      • Love all, serve all
      • Head in the forest, hands in the society
      • Silence is Sai-lense
      • Money comes and goes but morality come and grows
      • Time wasted is life wasted
      • See good
      • Study in order to be steady
      • Life is a game, play it
  2. Next, she prepares slips, with a word (from the list) on each
How to Play
  1. A child is given a slip with the word/phrase written on it. (Example: Love)
  2. The Guru then asks him to draw on the board, an image that represents LOVE
  3. From the image (Example: ❤) drawn, the rest of the class must guess the word love written on his slip
  4. Guru instructs them not to use any verbal clues or pointing to things around.
  5. She further tells them that if the team members are not getting what is being drawn, new direction may be tried, for example drawing more related images, till the new clues, put together, trigger the exact answer
  6. Once they are able to guess the word, next chance to draw, goes to another child.
  7. But if the child fails to represent the word correctly, inspite of multiple attempts, another child may be given the same slip
  8. The game continues in this manner till all the words in the category (example : Sai Quotes) are exhausted and every child gets a chance.

This fun-filled game is a blend of art and creative visualization!!!

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