Spelling Spree
Objective:
It is a popular paper and pencil guessing game for two or more players in which one player thinks of a word, or a sentence and his partner tries to guess it by suggesting one letter at a time, within a certain number of guesses. The game stimulates new learning. It increases the child’s vocabulary, and helps him or her to recognise word patterns and spellings.
Related Values:
- Observation
- Concentration
- Memory
- Spirit of enquiry
- Discrimination
Materials Required:
Paper and Pencil
Preparatory work for the Guru:
None
How to Play
- The Guru makes the children sit in pairs with a paper and pencil.
- She announces the theme (Example: NATURE).
- She explains how to go about the activity , giving an example
- One player thinks of a word related to Nature say, MOUNTAIN and represents it in the form of 8 dashes (_ _ _ _ _ _ _ _)
- He asks his partner to guess the word and suggest one letter at a time. (Example: N)
- Also, he fixes the maximum number of guesses that are permitted.
- As the letter N suggested by his partner appears in the word, the player inserts it in its correct place (say _ _ _ N_ _ _ N).
- If the partner’s next guess does not appear in the word, (example: K) the player writes the letter K far below the dashes and puts a small circle around it as shown in fig. 1
- In this manner, every wrong letter corresponds to one of the rings of the five- ringed chain as shown in fig. 2
- If the partner is able to guess correctly at his third/ fourth/ fifth chance, he is considered a winner. The chain remains incomplete, if only two of his guesses were wrong
- Now it is the winner’s turn to think of the secret word and proceed in the same manner.